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Game Maker's ToolkitPublished at September 16, 2025 at 11:00 PM12:22
What's The Point Of Hard Games, Anyway? thumbnail

What's The Point Of Hard Games, Anyway?

8 months agoLong-tail
whatthepointhardgamesgaming
Published time
September 16, 2025 at 11:00 PM
Duration
12:22
Video type
Gaming
Channel region
United Kingdom
Publish Timing Insight
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Monetization Insight
High RPM
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Action Suggestion
Watch for sustained growth
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Views
667.1K
Likes
31.3K
Comments
7.8K
Estimated Daily Revenue
-
Estimated Total Revenue
$640.4 - $3.7K
RPM Range
$0.96 - $5.6
1D Views Gain
0
7D Views Gain
0
1D Likes Gain
0
7D Likes Gain
0
1D Comments Gain
0
7D Comments Gain
0
Velocity Score
0%
Topic Cluster
what
Video Description
? Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ ? Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games. === Before you watch === Spoiler warning: This video shows bosses and areas throughout Act 1 of Hollow Knight: Silksong === Sources === [1] Hollow Knight: Silksong Review | Video Games Chronicle https://www.videogameschronicle.com/review/hollow-knight-silksong/ [2] Hidetaka Miyazaki Sees Death as a Feature, Not a Bug | The New Yorker https://www.newyorker.com/culture/persons-of-interest/hidetaka-miyazaki-sees-death-as-a-feature-not-a-bug === Chapters === 00:00 Intro 01:49 Why Make a Game Hard? 05:24 Fair or BS 07:27 Adjustable Difficulty 09:17 Explore Elsewhere 11:46 Conclusion === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles - https://gamemakerstoolkit.com/translation/
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Topic: what
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